


The old SSAO is still there though for that authentic console look - it's now simply the 'high' setting for the in-game lighting. If this sounds familiar, The Coalition made a similar upgrade to the Xbox Series and PC versions of Gears 5, again by dipping into more recent UE4 engine updates and adding it to their existing codebase. If light hits a red surface, for example, some measure of that 'redness' will illuminate the surroundings where appropriate. Essentially, the appearance of light bouncing around a game scene is emulated in screen-space, delivering a richer presentation with more realistic lighting and better, more realistic shadows. The game is based on Epic's Unreal Engine 4 and I was happy to see that Bend Studio had updated the PC version to include a more recent UE4 innovation - software-based screen-space ray traced global illumination - available as an upgrade over the standard ambient occlusion tech deployed on the console versions. While we're not getting the ultimate package here - there's no ray tracing and disappointingly, no DLSS - there's no doubt that this is a solid, impressive port.īooting up the PC version of Days Gone, it's immediately apparent that this isn't just a basic PS4 Pro conversion. In fact, there are one or two touches here and there included in this game that really hope to see other developers bring to their own titles, especially when it comes to configurability. The upgrades are strategically chosen but effective - and performance is solid on both Nvidia and AMD hardware. Sony promised us more PC conversions of their stellar first party development output and while Horizon Zero Dawn illustrated that this is far from a simple process, Days Gone is on another level.
